Navmesh agents are easy to juke

In my project, I set up the navmesh, and my enemies are the agents that walks around until they detect the player and start chasing the player down. If the player makes a quick turn while being chased, all my agents take these huge turns and the player is able to get away rather easily. Is there something I can tune so that they don’t get juked so easily?

The code is just agent.destination = player.position

This isn’t physics, you should post in the navigation forum here.

Thank you