NavMesh and 2 floors / bridge - not walkable?

My scene has 2 floors (or a floor and a bridge, if you’d like) and uses the NavMesh system.

The problem:

The second floor “casts a shadow” underneath it so the area below is not walkable. I want that area to be walkable! Trying to override it with NavMeshModifierVolume doesn’t work. Any ideas?

Images:
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Good day.

This is because the agent used to calculate the mesh con not pass under the bridge.

Go to the mesh Tab, and edit the Agent to have less height.

Bye! :smiley: