Hi all,
I’m working on a project that have animals which flock as well as wandering to randomly generated positions and fleeing from other entities such as the player.
I’ve gotten basic steering behaviours working in Unity, but the are a bit quirky and look odd and I realised that I could use a NavMesh Agent.
I was wandering if it is possible to incorporate Flocking Algorithms with the NavMesh agent and if it would be more efficient when 100+ agents would be simulated?