Navmesh area will not update after terrain are edited

hi

i have done some changes too the terrain, and i tried to bake navmesh area after, but i noticed the enemies where running in the air so went back to editor window, entered navigation window and show navmesh and i can see that the navmesh is not updated , it thinks the terrain is the same as before when it’s actually changed, i tried to bake… anyway to remove navmesh again and and add it again, or is there any easy fix for this? thanks

Its fixed, its caused by the tile Count, increasing the radius in the inspector fixes it, in case anyone else gets the same error