The Problem
I have a map containing a terrain. On it are several boxes which have a mesh renderer, mesh filter, and box collider.
When I bake the map, it only bakes the terrain. The boxes are ignored entirely. Unity bakes the terrain as if the boxes were never there. The terrain shows up walkable but the boxes aren’t, despite being accessible.
Additional Information
I also have planes I want the agent to walk on, but they are not rendered. There are also not rendered (invisible) collider boxes too. Can they baked too?