NavMesh bstacle avoidance trouble

Hello,

I try to setting up my navmesh agent, and i have a problem, that even if a agent radius much more than way to target ( I mean by width ) my agent still go by this way. How I can prevent this?

I attach few screenshots for better understanding what I mean:

This is my settings


This is how it moving, as you can see, agent radius and agent much bigger than path

wow, I was sure it takes into account actual agent size when calculating path…

Is this using CalculatePath() ? Im having trouble with it too

It’s important to realize that there are two types of radii in play here

. one determines the walkability/connectivity of the navmesh (in navmesh bake settings)
. another determines the avoidance between agents (on navmesh component)

see also:
http://docs.unity3d.com/Manual/class-NavMeshAgent.html