We created a cube gameobject and then we generate a prefab. Then we need to create a NavMesh.
We try to do this, adding a Nav Mesh Prefab Instance to the cube prefab. But the Nav mesh is not generated. We try to do a Bake on the prefab without look.
I’m trying to do this too. In the Nav Mesh example here: GitHub - Unity-Technologies/NavMeshComponents at 2018.2
There are prefabs with a Navmesh object inside each one. How were these created? Thanks
Have you tried baking at scene level and then making a prefab? As in not creating the prefab until after the object you want the bake on has baked?
Bump
Does this help?