I have 3d fbx imported model into my unity3d V5, I am want to apply Navigation on it. It’s a really complex model, multiple stairs, floors etc. When i try to bake floor (PolySurface) when it is inside the model it wont get baked and in navigation show NavMesh there are no blue region. But when i separate the PolySurface (floor) from rest of the using moving tool, and bake again PolySurface gets baked. As my whole model is static I made my whole model navigational static, in inspector window as well as in navigation window.
I did scale my whole model to 20,
.This is the dropboxlink of my model: Dropbox - Error - Simplify your life