Which of these 2 options would require less baking processor costs while running etc. A 20000x20000 map with normal scale to buildings chars. A 2000x2000 map with everything scaled down/10? Same amount of items in each scene
Well, I am no expert on navmeshes, but wouldn’t it be fairly logical if it takes the same amount of time…? I mean, its the same amount of nodes in the scene and all. You might want to use the larger scale due to number precision, but at this scale it should take the same amount of time and have the same result.