Hi ! Im new in unity3d and i need some help…How i can solve this?
if this is NAVMESHAgent
using UnityEngine;
using System.Collections;
namespace CompleteProject
{
public class EnemyMovement : MonoBehaviour
{
Transform player; // Reference to the player’s position.
PlayerHealth playerHealth; // Reference to the player’s health.
EnemyHealth enemyHealth; // Reference to this enemy’s health.
NavMeshAgent nav; // Reference to the nav mesh agent.
void Awake ()
{
// Set up the references.
player = GameObject.FindGameObjectWithTag (“Player”).transform;
playerHealth = player.GetComponent ();
enemyHealth = GetComponent ();
nav = GetComponent ();
}
void Update ()
{
// If the enemy and the player have health left…
if(enemyHealth.currentHealth > 0 && playerHealth.currentHealth > 0)
{
// … set the destination of the nav mesh agent to the player.
nav.SetDestination (player.position);
}
// Otherwise…
else
{
// … disable the nav mesh agent.
nav.enabled = false;
}
}
}
}