NavMesh estimated the tile count:### exceeds maximum limit of: 1024

what does this mean?

i cannot find any official reference to tiles and NavMesh besides this http://blogs.unity3d.com/2012/11/30/iterative-baking-of-occlusion-and-navmeshes/

So with that said.

  • what is a tile?
  • if its a region of the scene - what are the dimensions of the tile?
  • how would one go about getting past this limit?

i’m on unity 3.5.6 and my scene ranges from -8000 to +8000 on x and z and 0 to 800 on y

You could increase the radius, up the width inaccuracy, remove any non-required bits from the bake (elide marking them as static). That’s all I’ve got

And yeah a necro bump buts it’s still a real issue.