what does this mean?
i cannot find any official reference to tiles and NavMesh besides this http://blogs.unity3d.com/2012/11/30/iterative-baking-of-occlusion-and-navmeshes/
So with that said.
- what is a tile?
- if its a region of the scene - what are the dimensions of the tile?
- how would one go about getting past this limit?
i’m on unity 3.5.6 and my scene ranges from -8000 to +8000 on x and z and 0 to 800 on y