NavMesh freakout?

So I’m trying to add some navigation means for my troops to run around on a base. I’m using all Unity-based geometry (so basically the map is made up of a terrain and a ton of cubes/cylinders). When adding the navigation mesh to the base and the ground, I have no issues - it shows the blue in the locations as I desire. However, immediately after I click play, all my platforms on the base completely go berserk and start flying all over the place. It has something to do with the collision with the navmesh, but I just can’t figure it out. I’ve provided a screenshot of the navmesh and then one while the game is playing. Any input would be greatly appreciated.

And yes, the platforms and their supports are rigidbodies. And no, there’s no scripts on them (yet).1766334--111970--prob1.png 1766334--111971--prob2.png

I have yet to figure this out. I’ve been working on this thing for the past couple of days and have made zero progress on what’s causing this… Maybe I don’t understand nav meshes? I’ve rewatched the nav mesh video and read some things on it, but no matter what, I’m having these issues!

Figured it out. Stupid mistake. Don’t add NavMesh Agents to objects unless they’ll be what’s using it! LOL