Hello all,
I’m trying to use Unity 3.5’s Navigation baking on a moderately-sized map with a few buildings, but after baking I consistently get an error in the Editor’s OnGUI stating that “vertexCount > 60000.” I don’t know for sure, but I assume that this error is related to the NavMesh that gets imported after baking. Is this common, even with a mostly simple, moderate-size map? Should I try baking a separate NavMesh for each object? If it helps, I’ll state that I’m creating a Height Mesh as well. Thanks for any advice.
I am getting the same thing I have a standard terrain 2,000 by 2,000 600 high (mountains) and I’m making the radius 3 step height 1.5 and I get this error pop up vertexCount > 60000
If I make the radius 4 it goes away but
- I’m thinking is the poly count still high?
- It screws up my terrain having to have a moutain pass the width of a football pitch just to get an npc to chase me up it.