Navmesh get rotation

I am trying to implement Navmesh and Mecanim into one system but I came across a problem. I want the Nav mesh agent to play a rotation animation while he walks but I don’t know how to obtain the rotational information from the Navmesh Agent component.

Is there a float where the rotation of the player gets stored?

To determine left/right turn movement, simply store your previous rotation value, then subtract your current rotation by the previous rotation. If the value is positive then you’r going clockwise, if it’s negative you’re going anti-clockwise.