Navmesh interfering with mecanim jump animation (root motion)


My enemy character jumping animation (applied root motion) works on its own. But as soon as I apply Nav Mesh Agent, the character does the animation in the forward direction but not in the upward direction. It seems as if the agent does not allow any motion in the Y-axis.

I’ve tried several animations and followed unity navmesh + mecanim manual. Any suggestions on how to solve this?

I have the same issue… and i do not find any solution