NavMesh is badly carved by the obstacles

Hi, I’m using obstacles with stationary carving for my game but sometimes when I add obstacle weird thing like this happens and agents can’t go behind these lines… Is there any solution to this? Haven’t tried changing voxel resolution yet (gonna do it tommorow cuz it’s 1:30 AM here) but I’m not sure if it will help.

Thanks in advance!

BTW - I’m using the latest Unity 2018.4.12

So I found the solution - I used a mesh to bake NavMesh data and it was working bad as seen on the screenshot in the first post, but rebaking it using colliders repaired carving so now it’s working properly :slight_smile: