I have a simple plane in the scene. I’m baking NavMesh with it - and it’s always a bit higher then zero. Navmesh is like 0.08 units up it he air. How can i fix it ?
That’s how they get generated.
It would help if you give some context to why this is an issue for you.
Navagent is walking on nav mesh and this mesh is 0.08 up the actual ground i.e unit walks in the air… i’ve edited character Y position, but that’s kinda wierd…
You have to adjust the offset of the controller/character…