navmesh is floating above ground…
so characters above navmesh is floating above ground…
i want navmesh doesn’t floating above ground.
some people say Height Mesh checkbox can resolve it.
but Build Height Mesh is Not supported in now unity version.
how can i resolve this problem?
You need to modify the NAve mesh agent Offset property (in the player object).
I found this result recently via Google. I’ve run into the same problem with having the player walk over a hill. The solution was to reduce the voxel size. Unity recommends a minimum of 0.125, but I did 0.05 and it works perfectly.
Navmeshes normally float a little bit above the ground, you might want to drop down the level of your max slope to something like 0 if your game is 2D and not going to have changes in altitude- 1
if anybody else will face problem where your character floating up with baked area make sure u give meshNavSurface to the ground and not character