What is the proper way of setting up the navigation on a ramp you instantiate on terrain?
- I could rebake everything, but this looks like an overkill for just one ramp.
- I could use navmesh surface on a prefab with a link, but there must be a custom logic to detect the point of intersection between the ramp and the terrain.
I wish there was something like partial navmesh re-baking within a certain area, or a reverse navmesh obstacle that would merge with the navmesh on runtime.
What is the best practice for this case?