I’m working on a randomly generated city map, each tile is made up of a prefab that has its own pre-calculated navmesh, and uses Nav Mesh Prefab Instance. To connect these tiles, I am using Navmesh Links, which are set to:
walkable,
cost -1,
Autoupdate Position= true,
bidirectional = true.
All generates correctly, the navmeshes are all connected - apart from when a navmesh agent travels across a Navmesh Link he jumps, even though it is set to walkable.
Am I doing something wrong here? I want this to be all seamless to the player, I just want to walk normally across the link?