NavMesh : Load baked NavMesh.asset at Runtime

Hi everybody,

Is it possible to load baked NavMesh.asset at Runtime?

So far its ok to load NavMesh.asset via Resources.load, and loaded object type is exactly the type of UnityEngine.NavMesh, but how to make game aware of this newly loaded NavMesh?

I tried to Instantiate it with no luck(Instantiate itself was succeeded though).

Thanks in advance.

I´m interesting on this feature.

I have different difficultiesf or a mini-game, and I would like to manage all on the same scene instead of create a scene per difficult.

Regards

Old thread, but still not possible. Source:

http://forum.unity3d.com/threads/245901-Official-How-Can-We-Serve-You-Better?p=1626798&viewfull=1#post1626798