Navmesh not including Convex Mesh Colliders,

Using the runtime building of navmesh and on iOS and Switch the navmesh does not build Convex mesh colliders.

If I flip them to not be convex it works but it’s not optimal.

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This is still true in Unity 2022. Did you file a bug report? Did you learn anything more?

Just learnt that I had to force them to non convex, wait a few frames then bake the mesh and swap them back again.