Using the runtime building of navmesh and on iOS and Switch the navmesh does not build Convex mesh colliders.
If I flip them to not be convex it works but it’s not optimal.
Using the runtime building of navmesh and on iOS and Switch the navmesh does not build Convex mesh colliders.
If I flip them to not be convex it works but it’s not optimal.
This is still true in Unity 2022. Did you file a bug report? Did you learn anything more?
Just learnt that I had to force them to non convex, wait a few frames then bake the mesh and swap them back again.