I have a scene that contains manager objects. Characters are instantiated and in awake they disable their navmeshagents. The objects are set to DontDestroyOnLoad. LoadLevel() is used to load the scene that they’re supposed to interact with. Next the navmeshagents get enabled and I get an error saying that the navmesh doesn’t exist. Based off of what I’ve read this should work (I’m not using additive loading) Does anyone know if I’m doing something wrong?
Going the other way, works. Load the scene with the navmesh, then import the managers and create the characters. But I haven’t tried switching to a third scene. I have a feeling that during that scene switch it will fail.