Hi, I encountered this particular error carving navmesh: when carve is activated and one of the vertex touches the white line it creates a blue walkable area under it, so when I get the position of the gameObject with NavMesh.SamplePosition(), it returns a point inside the NavMesh Obstacle. Is this an error?
Carving was very buggy in 4.x but in 5.x? That’s new. Log a bug, Mikko is working on the new API so now is a good time.
Ok thanks. I’ll report it to issue tracker.
Try with lower voxel size
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