Guys,
here is an advanced Navmesh question: How do games like Valheim (which is made in Unity) make it happen so that you can change the terrain, i. e. lower and raise it, build new things (like bridges) and still get AI agents to walk on the newly build surfaces, raised and lowered surfaces?
Trying to replicate something similiar but so far have no really good idea how to do it.
Cheers!