NavMesh pathfinding on parallel grounds/platforms

Hi! I’m working on a 2D sidescroller project and I’m dealing with some NavMesh issues. This will help me explain it with little effort:

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I’ve set up correctly all the areas that must generate the pathfinding navmesh for all AI agents, but when I put a “dropable” platform, the Navigation system avoids the ground and sets the platform as the only walkable section for the pedestrians. When playing, it gets ridiculous since the player walks on the ground and the AI jumps to the platform looking for the shortest path.

Is there any way to solve that and make both objects walkable for the pathfinding?


check max slope (Bake Settings)