What would cause an Agent to suddenly resize 100’s of units tall while pathfinding to a target?
The scale of the object does not actually change when this happens, only it’s rendered size. It seems to happen randomly.
What would cause an Agent to suddenly resize 100’s of units tall while pathfinding to a target?
The scale of the object does not actually change when this happens, only it’s rendered size. It seems to happen randomly.
How I solved the problem: Converted the rig from generic to humanoid and figured out there was a problem with the animator controller where both walk and run had the same threshold.