NavMesh Problem

Hi,

i get a bad error, i’m not sure how to fix it, please help me.

NavGraph hasn't been generated yet or does not contain any nodes

UnityEngine.Debug:LogError(Object)
Pathfinding.NavMeshGraph:GetNearest(INavmesh, Node, Vector3, NNConstraint) (at Assets/Plugins/AstarPathfindingProject/Generators/NavMeshGenerator.cs:116)
Pathfinding.NavMeshGraph:GetNearest(Vector3, NNConstraint, Node) (at Assets/Plugins/AstarPathfindingProject/Generators/NavMeshGenerator.cs:127)
AstarPath:GetNearest(Vector3, NNConstraint, Node) (at Assets/Plugins/AstarPathfindingProject/Core/AstarPath.cs:1429)
Pathfinding.Path:Prepare() (at Assets/Plugins/AstarPathfindingProject/Pathfinders/Path.cs:195)
c__Iterator6:MoveNext() (at Assets/Plugins/AstarPathfindingProject/Core/AstarPath.cs:1292)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
AstarPath:StartPath(Path) (at Assets/Plugins/AstarPathfindingProject/Core/AstarPath.cs:1210)
Seeker:StartPath(Path, OnPathDelegate, Int32) (at Assets/Plugins/AstarPathfindingProject/Core/Seeker.cs:304)
Seeker:StartPath(Vector3, Vector3, OnPathDelegate, Int32) (at Assets/Plugins/AstarPathfindingProject/Core/Seeker.cs:259)
AIFollowUSE:Repath() (at Assets/Scripts/Enemy/AIFollowUSE.cs:106)
c__Iterator0:MoveNext() (at Assets/Scripts/Enemy/AIFollowUSE.cs:88)

Thanks.

Fixed automatiicly, not sure how.