NavMesh-Problems!

Hi!
I have done a box that is following me inside my MazeGame, but i still cant get the box to move around the corners.
As it is now the box is lagging inside the walls cause it “thinks” that it can move through it and it gets stuck.
I upload two files of how my navmesh is looking and so on…
Maybe someone can help me!
// Walldoge.


It means your walls haven’t been configured to get chopped out of the navmesh. Did you set up what layers are considered by the navmesh? Are you basing your navmesh on renderers or physics colliders?