Hi guys, I was taking a look at this great feature but I’m not sure about a couple things.
- Every tutorial about the NavMesh shows objects moving on a plane/terrain/whatever. Is that a required component? Can I use the NavMesh in a zero-gravity tridimensional space?
- As far as I know, I need to bake static objects in my scene. Imagine a space scene with 200-300 randomly instantiated asteroids: they’re not “in the scene” but just instantiated when the level starts (so they can’t be baked)… How can I do in this case?