Hi!
I’m new to unity3d.
I have an agent that I want to make discover the world around him.
For that I just want him to move randomly to area he have never been before. It have a sphere area for its sight radius.
I can take a random point on the navmesh easyly. But how can I supress the part of the navmesh that he have already visit?
The agent is moving on 1 terrain.
Is it possible to put a layer for only an area of the terrain mesh?