Should I use a NavMeshAgent or the player movement controller for my enemy movement?
So I’m new to unity and I bought a controller for an easier entry/faster build. Now its not about the controller itself but it does all the basics for the player and for any moving sprite as far as i can tell. I’ve re-coded it to work for a enemy and right now it basically just tracks the NavMeshAgent around its path. I’m trying out NavMesh and learning that it seems easier to just use NavMesh but before I commit too much time one way or another I thought I’d ask. Would it be better to just commit the time to a modified player controller or just learn NavMesh better? or both?
I wont show the code because its not mine.
If interested I’m using “Character Movement Fundamentals” for the player the guy who made it is 10/10. The code is well commented and I’ve easily modified it for a double jump.