Okay so I’ve been playing around with the ol’ Navmesh to use within a horror game. I’ve got a monster going around the building scouting out for the player. I’ve setup nodes in each room that are randomly selected by the Monster navmesh agent for him to walk to. Some work just fine, the others, end up like this…
I did some research on what each navmesh gizmo is, and that red circle one points to the direction the agent wants to take. However, you can see, that just leads him to a wall… the room behind that wall does have a waypoint but the monster refuses to walk further up the corrider, go into the room, and walk to the waypoint properly. Any ideas what could be causing this? I’ve set walls to ‘Not walkable’ that did nothing, made some of the decals that could potentially cause the problem to “Not Walkable” yet still he wants to take this route. Any ideas?