Hi, I was just curious if anyone might know of a method to allow for destructible obstacles with a navmesh or a way to dynamically set weights. I’m working on a game where the player can place objects down and guide the AI a bit, but I want to add breakable objects so the AI will avoid them like normal unless it can be broken faster than it would take to go around it.
Off the top of my head, I believe A* supports realtime pathfinding, although it does take a little bit of work to get it imported and implemented into Unity. I’d recomend a YouTube tutorial. Hope this helps!