NavMesh won't bake

I can’t seem to get the navmesh to bake and have any visible output - it might be failing silently. I am generating a grid of just the standard Quad’s with their inbuilt mesh renderer and filter in OnValidate(), that is my only thought on why that may happen. Are the quads too thin maybe? I don’t know what could be causing this. Any help would be appreciated, thanks. Here’s a screenshot if it’s at all helpful.

I have a similar set up. I put the NavMesh on the group node, “Level”, in your case. And bake that, even at runtime, anything in the group gets included in the navmesh, even if they dont have one.