At a loss with the NavMeshAgent, seems to disable itself when the game begins and starts throwing errors.
“SetDestination” can only be called on an active agent that has been placed on a NavMesh.
“Resume” can only be called on an active agent that has been placed on a NavMesh.
“GetRemainingDistance” can only be called on an active agent that has been placed on a NavMesh.
This is just whilst it’s trying to navigate around in a wander state, I know these errors normally throw when the NavMesh itself is missing, but it isn’t, it’s baked. Secondly to this if I then manually enable the NavMeshAgent again it kicks in and starts it’s AI cycle correctly.
I’ve also checked and the height is correct, it’s sat on the NavMesh correctly.