NavMeshAgent and it's issues with generated off-mesh links

Hi there dear forum community,

I’m very new here, if I do anything wrong please tell me.

I’m having issues with my agent. The agent is a simple gameObject with a Transform and Agent components, plus the script to follow the player(fixedupdate - setdestination). The map is 2D, I mean I use orthographic camera. The map is like 200x100x1 (xyz), and I modified lots of navigation settings to let my agent navigate through the map. The issue is, that he does not always use off-mesh links. At least, he can not go upwards, that’s my biggest problem, he can travel horizontally(jumps), and downwards, but not upwards.

If, somebody knows what I messed up, please help me, I need assistance with this!
Currently, I can’t upload images cuz of the size, but I will link them in a minute. Big thanks to any help!

Edit:
There are the images.



Hope you like the game’s style, and get the idea what I mean with off-mesh links.

The generated off-mesh links are jump-down only.

It’s a huge oversight in the navmesh system, and there’s no way to get around it - if you want to jump up, you’ll have to place out off mesh links manually.

Hey Baste,

Thanks for replying. I’m a bit sad of this, as you can see on the images making it with manually places ones is a little bit boring and would take a lot of time. But thank, I’ll do my best, maybe something happems, or I just finish the work.