So I have a bunch of enemies surrounding my player that carve out the navmesh when they stop to attack, but when the player is completely surrounded I want the enemies to determine that they can no longer reach the player and go for a different target. The enemies are currently just queuing up at the same spot. (Image attached) I’m trying to find a solution that detects if a target is unreachable.
I have tried using pathStatus but it is always returning complete.
I tried using a SamplePosition and it is always returning true.