NavMeshAgent does not update when off screen

I am running the NavMeshExamples that are provided on the Unity download page. I place a camera that can rotate around and I found out that NavMeshAgents are not updated when they are off screen (out of the view frustum).

My agents should walk all the time. Did I miss a setting somewhere?

I found the problem. The agents in the Cave demo were on: don’t update off-screen. Problem was that the animations were dependent in the off-mesh links. Setting them to always fixed the problem.