NavMeshAgent exceeds maximum Speed when avoiding an Obstacle.

Exactly what the title says. If a surprise obstacle suddenly moves within range of a NavMeshAgent, the agent will suddenly jump outside its radius, exceeding the agent’s maximum set Speed in the process.
Is there a way to limit such a reaction so that the agent moves away from the obstacle at its regular speed instead?

This sounds like a bug, if you can send a bug report to us with a simple repro project that would be great.

Thanks,
Chris

Bug report submitted. Thank you.

Can you PM me the 6-digit case number please? (you should see that in your confirmation email).

Thanks,
Chris

PM sent, thanks.