Exactly what the title says. If a surprise obstacle suddenly moves within range of a NavMeshAgent, the agent will suddenly jump outside its radius, exceeding the agent’s maximum set Speed in the process.
Is there a way to limit such a reaction so that the agent moves away from the obstacle at its regular speed instead?
This sounds like a bug, if you can send a bug report to us with a simple repro project that would be great.
Thanks,
Chris
Bug report submitted. Thank you.
Can you PM me the 6-digit case number please? (you should see that in your confirmation email).
Thanks,
Chris
PM sent, thanks.