“E1” and “E2” are enemies that walk on a NavMeshSurface from the yellow dot to the green dot.
I need to find the enemy that is closest to the green dot, based on the path. If i use “Vector3.Distance()” it would give me E2 as result, cause its the shortest linear distance.
But i need something that gives me E1 as result.
I hope you get what i mean, english isn’t my native language