Hello guys,
I have a situation where I move my character using the NavMesh. Currently using NavMeshAgent.velocity, but I have also used NavMeshAgent.Move() with the same results. I have disabled updateRotation, as well as autoTraverseOffMesh, and isOnOffmeshLink returns false 100% of the time.
Why would that be? I did find a thread in the past where OP had the same issue, but there hasn’t been an official answer to it. As far as I’m aware, isOnOffmeshLink is specifically designed to be used when we want to explicitly move our character through offmesh links, such as having direct control over it, so I don’t see why this wouldn’t work?
Thanks in advance for your input.