Please help me out. I have a “test” scene where my animals only site on a static plane. They spawn with pooling everything work fin they wander on the plane, everything is perfect.
In my real level scene, they all spawn correctly, they site on ground, there are no console error, the navmesh has been bake and rebake.
both scene are using the exact same prefab
the exact same pooling
the spawn object are correctly snap to navmesh (in editor, they cant be lifted up)
their state are working (animator) they walk, go idle (the animation) but they do it in place.
What would be the checklist to verify to see why they are walking in place.