I have multiple enemies in my game that have AI and randomly chose their next goal to go to. Sometime two enemies get stuck inside each other and the NavMeshAgent cannot manage to navigate them correctly round the other enemy…
Any suggestions?
Thanks in advance!
Well, they normally don’t supposed to collide, thats what navMeshAgents are there for. Can you write the settings you use for navMeshAgent? There is an obstacle avoidence and auto repath option there. Try to adjust them both and they will avoid each other hopefully 
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