Hey there,
I want to set the path along which the unit should walk but this is impossible because the values I would need to set are not reachable.
I tried solving this with reflection, setting the path.corners to my already calculated path.corners. Unfortunatly my units do not move when I do this. I was thinking it might be because the SetPath() method actually triggers the move action but I dont know how to start it myself or it could be because there is a check that the status needs to be either complete or partial which I have no way of setting myself (even with reflection).
The reason I need to be able to set these corners is because otherwise I need to do calculations on both client and server in the game which is not exactly performant and might result in 2 different ways of reaching a destination.
Any input would be great!