Navmeshagent treats triggers like colliders

Hi I’m new to unity and got a question regarding NavMeshAgent.

I have a character and a monster in my scene. The monster is patrolling using a NavMeshAgent, and has a trigger with 16f radius. And my character is using a click-to-move script with another NavMeshAgent. When I want to move my character using left clicks, the character moves as intended, however, when the point I click on is inside of the monster’s trigger collider, my player either doesnt move at all, or when it does, it treats the trigger like a collider and can not get inside.

Any idea on whats wrong here ?

Hi there, I know this post is from a while ago but did you ever solve the issue? I'm having the same problem: my nav mesh agent is getting blocked by a box collider marked as a trigger.

You found the solution yet?

1 Answer

1

I have the same problem, can anyone help me?