Since I cannot find a solution for multiple agent sizes operating on a single NavMesh, For the bigger units, I am trying to add colliders on them to prevent them from passing through certain areas they shouldn’t be able to fit through.
So to clarify, I want the path finding to still resolve, but unit to be restricted by a collider.
I have tried to get this working by adding a box collider, while attaching a rigidBody with Gravity turned off, but this just completely bugs out the path finding. It also sends your character flying if you try place a building with a collider underneath him. Setting the Is Kinematic flag on just makes the unit ignore all other colliders as well.
I realize this solution isn’t optimal, but I would like to get the above method working. Am I approaching it in the correct way?