Hello,
I am aware that you can not have an Agent and an obstacle on the same GameObject. However, I find that the obstacle is much more reliable for pathing. Does anyone know any tricks to treat agents as obstacles? Perhaps a way for an agent to ignore its own obstacle?
I have tried toggling between the agent and obstacle when stopping, however, this is unreliable as the obstacle disabling is not immediate, and the agent will jump from the position. I have gotten past this by waiting 100 milliseconds or so before enabling the agent, but it is still just very hackish.
Please, anyone have a better solution?
I am looking into A*, but thats a lot to learn with out knowing if it will fix my problem.