NavMeshAgents bumping into stationary agents

Let’s say I have several navAgents in my scene and some of them are moving towards their destinations and some are standing still. Now the problem is that the moving agents are bumping into agents that are standing still. What would you suggest to prevent this?

You will need to implement some form of AI avoidance. There are many different ways of doing this, some more complex than others.
Some use steering to actually change the path the AI takes.
A more simple method is to just using force repulsion to “push” agents away from each other.

Try searching for “AI avoidance” both on the Unity Forum & Unity Answers and also in Google.