NavMeshAgents keep walking through each other

Hi there,

I have read a lot about this issue, but can’t figure out what I’m missing.

I have a spawner that spawns enemies on a separate layer. The enemies follow the player. Everything works fine, except that the enemies keep walking through each other instead of avoiding each other.

This is what is happening:

This is the setup of the NavMeshAgent:

From the spawner I set following settings:

The NavMesh is setup as follows:

I’ve been trying several settings. For instance changing the prio (setting all to same value, setting all to different value), etc.

As a player I’m not able to walk through the enemy.

Anyone got a suggestion how I can have the enemies avoid each other like on this video:

Thanks!

  • Bender