Hi there,
I have read a lot about this issue, but can’t figure out what I’m missing.
I have a spawner that spawns enemies on a separate layer. The enemies follow the player. Everything works fine, except that the enemies keep walking through each other instead of avoiding each other.
This is what is happening:
This is the setup of the NavMeshAgent:
From the spawner I set following settings:
The NavMesh is setup as follows:
I’ve been trying several settings. For instance changing the prio (setting all to same value, setting all to different value), etc.
As a player I’m not able to walk through the enemy.
Anyone got a suggestion how I can have the enemies avoid each other like on this video:
Thanks!
- Bender